Description
We will explore the challenges and decisions that needed to be made throughout the development of the Outlast Trials to make this multiplayer game convey the same sense of dread and horror as the previous single player Outlast games. There is an alcohol permit for this event. The format is B.Y.O.B. so there will not be anything available on site if you don't bring it yourself and we would like to prioritize plastic and metal containers, please avoid glass. An after-hours meetup at Benelux (245, Sherbrooke St. W.) will follow the main event.
Registration
This event is free and open to the public with registration. To register for this event, please fill out this form.
Speakers
Francis Brus, Audio Director at Red Barrels
Francis has over 16 years' experience in video games sound design. He has contributed to all stages of creation, including implementation, production and management of audio resources, post-production, audio engineering and audio team management.
Emmanuel Boucher, Sound Designer at Red Barrels
Manu Boucher has been working on Outlast Trials since 2021. As a member of the humble 3 person sound team at Red Barrels, Manu is always looking to diversify his knowledge and find opportunities to showcase the importance of sound design to horror fans. As a long-time techie, synthesis nerd and sound design enthusiast, he does everything he can to bring the atrocious and dreadful world of Outlast Trials to life.